Trying some new techniques here to create a 2d/3d cell type shader look. Using Cinema 4D to build – After Effects to comp it together – Adobe Audition to record the voice & the character was a pencil sketch.

I used time echo to fake a smear layer, as used in traditional animation, Then added frame blending to get the blur effect I wanted.

Using a simple muted tone gradient in complementing colors, gives it a bit more of a cartoon style for me, softer more approachable.

The first attempts were too close to 3d and too busy with effects. I pared it down by just lighting the object with a cell shader only.

Getting close with this one
A little O.T.T and the lighting is too flat/smooth.

Credit for the inspiration from this – Tutorial –

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